Topic selectionHow an Unreliable Character Responds After Being Exposed: Dialogue Design for Denial, Admission, and Correction
When a player confronts a character with contradictory evidence, don't just find an excuse for them. First determine which kind of unreliable they are—deliberate liar, misrememberer, or someone with incomplete information—then decide how they respond. The dialogue paths differ completely, and mixing them makes the character seem to change intelligence on demand.







