FOUNDATIONS

Interactive storytelling

See how choices, state and character perspective turn a story into something a player can shape.

PLAY / DISCOVER
Browse the works index
Text game

4 A.M. Convenience Store

At 4 a.m., customers can buy back a single line they failed to say the day before. As the night clerk, you combine shelf words, choose at the register, and watch returning customers reshape the story. Sell the truth, or hold it back—your choice changes every relationship.

Text game

Escort Countdown

You are a freelance medical escort. Three patients need you this morning, but the hospital system allows only one urgent slot. Read checklists, chat logs, and travel times to schedule. Act on incomplete information; later tests may reverse urgency. Family ties, paid promises, and medical urgency collide.

Text game

Evacuation Line

You are the county emergency dispatcher. A wildfire is closing in, and you have one bus to evacuate four communities. An insurer's risk model keeps reprioritizing your route, but the radio voices are counting on you. Plan each turn, weigh unreliable reports, and decide who gets left behind.

Character IP

Yoon Si-a

Wants to find her own narrative, but fears no one will listen without a gentle voice.

Character IP

Yoo So-bin

Wants every character to have secrets, yet solves all misunderstandings with one group announcement.

Interactive film

Last Train to Tomorrow

The last train runs toward two futures: a thriving city and a ruined world. Your choices decide its final stop.

Interactive film

One Bed Left

One intensive-care bed remains and several patients need it. Every clinical decision carries a human cost.

Text game

Pirate Survival: Sequence Legend

Manage supplies, recruit a crew, explore ruins, and ascend a mysterious sequence. Every choice redraws your route.