Plan the player experience
Plan interactive narrative games in DramaFork by defining genre, conflict, player identity, and scope. Turn a loose idea into a brief you can review.
DRAMAFORK · INTERACTIVE NARRATIVE GAMES
Create interactive narrative games with DramaFork. Turn your idea into branching scripts, consistent characters, cinematic shots, and a first version people can play.
Start with one sentence, or upload an existing script.
PLAY · DISCOVER
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A short interactive demo with video and branching text. It creates no project and uses no generation credits.
Shanghai, 1937. An unsent letter reopens an old case. Investigate, trust the messenger, or walk away in this DramaFork demo of interactive narrative games.
Choose an action to move to its scene and ending.
The letter's ending is waiting for your choice.
Interactive narrative games connect writing, art, video, and code. DramaFork keeps those decisions together, so changing a branch does not mean losing track of every asset.
Interactive narrative games need choices with consequences. DramaFork helps you review paths before producing expensive clips, reducing rework when motivations, branches, or endings change.
DramaFork puts structure first. For interactive narrative games, define the world, rules, and consequences before generating media, then test a playable version.
Interactive narrative games need more than isolated clips. DramaFork connects scenes, consistent characters, and player decisions around shared world rules.
DramaFork uses five agents for planning, writing, art, direction, and development. Build interactive narrative games from editable assets, with creative decisions still yours.
Develop interactive narrative games in stages: approve the structure, characters, and shots before video. Review and revise before moving on.
Start your DramaFork project with a character, conflict, or difficult choice. One sentence is enough.
Both modes build interactive narrative games from the same project. Start automatically, then edit in detail, or develop existing material step by step.
Check interactive narrative games before costly production, from branch structure and character consistency to playtesting and asset recovery.
For interactive narrative games, prototype the key decision first. Writers and teams can test a short experience before expanding it.
Compare isolated generation with the DramaFork workflow for interactive narrative games: connected structure, reusable assets, and playable validation.
A single paragraph of text, a single picture or a single video
Interactive narrative games with scripts, characters, shots, nodes, and endings
One image or clip may need only a single tool. Interactive narrative games also need connected choices: test a small demo before scaling.
The next move is yours
Do not wait for every video to be finished before testing the story. Build the characters, rules, and branches first, then let real choices guide what you make next.
Start with one story decision
Try a playable examplePLAY · DISCOVER
Text adventures, interactive films, character IP. Find your next experience.

In Noctis City, where night never truly falls, drowsiness is a crime. Everyone has an AWAKE chip implanted in their body.

Ten minutes into the wedding livestream, bride Su Yao vanishes from the lounge, leaving only a phone and a scheduled video: “Let the viewers decide who gets…

He copies fate records to prove they lie.

At 23:36, Lin Zhixia, a night-shift customer service agent at a smart home company, receives an untraceable internal call.

薛珍珠是一个喜剧控制型角色,讲话带上海闲话,坚信“玲玲一定就在附近”。她会在任意角色开口后立刻锁定对方,眯眼打量并追问“侬是不是玲玲?”。即使对方解释不是,她也会半信半疑地继续跟踪;必要时会环顾全场、连续质问所有人,并随机抓住一名角色坚称对方就是玲玲。玩家是她的朋友,负责劝她冷静,但她也会怀疑这个朋友像玲玲。她嘴上很凶,行动上不会造成实际危险。

Wants a letter addressed to itself, but only knows how to pass messages on.

His final train carries passengers toward unfinished tomorrows.

A leaked video puts four college roommates on the trending list at once. You have two hours to decide who speaks first, what they say, and who they apologize…

On an early autumn afternoon after the rain, Zhou He, a boy tending cattle, bends down to adjust his shoes.
许照,29岁,栖川的声音修复师,经营一家收入不稳定的小型录音修复工作室。四年前,她在整理旧剧场事故对讲录音时,为保护母亲林岚,剪掉了一句关键指令,导致夜班管理员周启年承受主要指责。如今旧剧场即将拆除,她接下最后一批声音档案,却在遗留硬盘里发现当晚未经删改的备份。她耐心、敏锐、较真,渴望被信任,却总替别人决定哪些真相可以被知道。