CHARACTER CRAFT

Character and worldbuilding

Build consistent voices, believable relationships and knowledge boundaries across conversations and playable stories.

PLAY / DISCOVER
Browse the works index
Text game

The Voice Actor Agency Silence Case

Before the final recording of a hit anime, the lead voice actor's voice begins disappearing from all past works. As a rookie sound director, you use voiceprint comparison, studio scheduling, and character line memory to advance chapters, letting the same event yield different interpretations based on information order and relationship choices.

Text game

Seventh Code of Autumn Recruitment

A graduating senior receives a seventh-code offer from a company that doesn't exist. Each onboarding test accepted makes one classmate vanish from the campus recruitment list. Investigate node cards and a classmate relationship web; freely type company names or clue keywords to trigger verification. Phone notifications and campus surveillance dual interface; choosing who to verify first changes the order of disappearance; offer credibility shifts in real time. A 20-minute text loop with three endings.

Text game

The Last Train Has No Final Stop

Five passengers wake on the last train. At each stop, you enter one passenger's unfinished memory. As the lost-and-found clerk, you use car-view JUMP, lost-item entries, and station locks to move through chapters, letting the same event yield different interpretations depending on information order and relationship choices. Wake everyone, and one passenger's most precious memory will be erased.

Text game

4 A.M. Convenience Store

At 4 a.m., customers can buy back a single line they failed to say the day before. As the night clerk, you combine shelf words, choose at the register, and watch returning customers reshape the story. Sell the truth, or hold it back—your choice changes every relationship.

Text game

The Sixth Chatroom at 2 A.M.

Every night at 2 A.M., a sixth account appears in a five-person startup group chat, accurately predicting who will be cut from the company the next day. As a product designer, you navigate real-time group chats, private message choices, and missed message replays to advance the story, where the same event yields different interpretations based on information order and relationship choices. Exposing the model could save a colleague, but it would reveal everyone's private chats.

Text game

The Temporary Bride of the Chaebol Wedding

A wedding interpreter is forced to stand in for the missing bride, only to discover the groom is using the engagement to investigate his own chaebol. Over seven days of private chats, family banquet choices, and evidence exchanges, the same events yield different interpretations depending on the order of information and relationship choices.

Text game

Room 404 of the Exam Hall

In a cramped exam hall, the nonexistent Room 404 bears one resident's memories of failure each night. You play a civil service exam candidate. Through door texts, resident routes, and memory load, you advance chapters and let the same event yield different explanations depending on the order of information and your relationships. Choose to stay, close the room, or turn it into something else. Closing the room returns all transferred pain at once.

Text game

The Bad Review Deletion Agency

A PR firm can delete any bad review online, but each deletion inflicts the same harm on a stranger. As a reputation repair specialist, you navigate the public opinion timeline, client chats, and harm flow charts to uncover how the same event can be interpreted differently based on information order and relationship choices. Can you fix public opinion without breaking your own conscience?