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Casting, Locations, Costumes and Makeup, and Rights Clearances: An Interactive Film Game Preproduction Checklist

The goal of preproduction for an interactive film game is not to have “found everything,” but to ensure that every branch can be completed under the same performance, spatial, visual, and rights conditions. Casting, locations, costumes and makeup, and rights clearances need to be checked together around nodes and character states; any verbal permission, temporary substitution, or unconfirmed availability will become a bigger problem when branches need to be reshot.

D
DramaFork Editorial TeamInteractive storytelling and AI production
2026.08.27Estimated reading time: 14 min
Cover of the blog article “Casting, Locations, Costumes and Makeup, and Rights Clearances: An Interactive Film Game Preproduction Checklist”
Article contents
Creator blog
  1. 01Introduction
  2. 02Casting: Test the Range of Character States First
  3. 03Locations: Check Control, Not Just Visual Design
  4. 04Costumes and Makeup: Package by Character State
  5. 05Props and Screen Content: Turn Information into Assets
  6. 06Rights Clearances: Confirm Uses and Terms Item by Item
  7. 07Put Safety and Boundaries into the On-Set Plan
  8. 08Final Checks Before Shooting
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Introduction

The goal of preproduction for an interactive film game is not to have “found everything,” but to ensure that every branch can be completed under the same performance, spatial, visual, and rights conditions. Casting, locations, costumes and makeup, and rights clearances need to be checked together around nodes and character states; any verbal permission, temporary substitution, or unconfirmed availability will become a bigger problem when branches need to be reshot.

Casting: Test the Range of Character States First

Do not limit auditions to a single climactic scene. Have actors perform the same line in three different states—high trust, low trust, and concealing the truth—then move from the pause before a choice into two different exits. Focus on continuity, subtle variations, precision across repeated takes, and their understanding of nonlinear shooting.

The character breakdown should list all age requirements, physical actions, intimate scenes, dialects, singing and acting requirements, doubles, and the scope of likeness use. Confirm shoot dates, pickup windows, dubbing, and promotional participation, rather than contracting only for the principal photography dates. Situations involving minors, dangerous actions, and similar matters require professional compliance arrangements appropriate to the applicable jurisdiction.

Locations: Check Control, Not Just Visual Design

During location scouting, record power supply, noise, natural light, network access, parking, equipment access routes, toilets, rest areas, accessibility, and weather alternatives. Interactive film games often return repeatedly to the same space, so also confirm whether the set can be restored, whether pickups are permitted on different dates, and whether the location provider can guarantee that furnishings remain unchanged.

Capture a set of references covering wide views, light direction, the sound environment, and dimensions, and mark compositions suitable for pauses when players make choices. If a location includes uncontrolled music, trademarks, passersby, or advertising outside windows, plan concealment and permissions in advance; do not count on fixing everything in postproduction.

Costumes and Makeup: Package by Character State

Do not organize everything simply as “outfit one” and “outfit two.” Create a continuity package for each character state covering costumes, makeup and hair, injuries, stains, accessories, and personal belongings, with front and back photos, the nodes where they are used, and backup quantities. Prepare identical backups for costumes that will get wet, stained with stage blood, or damaged.

If the shooting order jumps across the story timeline, injury makeup must be reducible from more severe to less severe, or use reversible materials. Small items such as glasses, earrings, and phone cases can also reveal mistakes when branches converge. Before every take, the script supervisor should check against the state ID instead of relying on memory to decide that things are “close enough.”

Props and Screen Content: Turn Information into Assets

Interactive film games often rely on phones, documents, audio recordings, and surveillance footage. For each key prop, record its version, displayed content, holder, and the nodes where it appears. Screens should preferably use controllable content, with plans for refresh rate, brightness, and moiré; dates, signal strength, and battery levels tied to the story timeline must match the state sheet.

Prepare backups for hero props, and specify the quantity of breakable items consumed per take. Names, brands, photos, and document content on props may also involve rights or privacy; do not overlook them simply because they appear for only one second.

Rights Clearances: Confirm Uses and Terms Item by Item

Professionals need to review rights involving actors, locations, music, fonts, images, trademarks, stock assets, generative AI inputs and outputs, personal information, and other matters according to the filming and distribution jurisdictions. Contracts should at least specify media types, platforms, territories, duration, promotional use, editing and adaptation, sequels or updates, pickups, and compensation. A single generic template cannot replace legal advice here.

Create a rights register: asset ID, rights holder, authorization documents, permitted uses, restrictions, expiration date, and responsible person. Mark assets without written supporting documentation as not cleared for release; before launch, work backward from the final build to verify clearance, rather than checking only the purchasing folder.

Put Safety and Boundaries into the On-Set Plan

Intimacy, violence, weapons, vehicles, pyrotechnics, work at height, and night shoots require appropriate coordination, risk assessments, and emergency plans. Actors consent to specific actions and filming methods; additions to a branch cannot automatically be treated as already covered by that consent. Establish a clear stop mechanism on set, and protect sensitive rehearsals and access to sensitive footage and assets.

The preproduction checklist should also record alternatives: what to shoot if rain affects an exterior, which shots can be completed first if an actor is absent, and what narrative substitute to use if a prop is damaged. Alternatives must receive creative approval and rights clearance in advance.

Final Checks Before Shooting

Conduct a joint check by shooting day rather than by department: are the actor states, location time slots, costume and makeup packages, key props, rights clearances, safety measures, and backups complete for every node scheduled that day? Every item marked “to be completed later” must have a responsible person, a deadline, and conditions for stopping the shoot if it remains incomplete.

Do not check only whether something is “available”; check whether it matches the node. An actor who has arrived but has not signed off on the scope of promotional use, a prop with a backup but outdated screen content, or a location approved for filming but not for displaying trademarks can all make footage unusable for release. Use red, yellow, and green statuses to distinguish blockers, usable items with restrictions, and confirmed items; yellow items must clearly specify permitted filming methods, rather than leaving the crew to interpret them.

Before wrapping, cross-check the rights register and footage matrix in reverse: every required node must have a legally usable version, and every temporary asset must have a replacement or approval record. Confirm pickup contacts and the possibility of restoring the location before striking the set.

Next step: choose the first shooting day and put all its nodes into one preproduction checklist; link each item to written confirmation, reference photos, or a state package, and resolve everything supported only by a verbal promise before shooting begins.

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