Explore galleryInteractive filmsText gamesCharacter IP
Explore galleryInteractive filmsText gamesCharacter IP
Rankings
My creationsFavoritesHistory
Entering story…
Explore galleryInteractive filmsText gamesCharacter IP
Explore galleryInteractive filmsText gamesCharacter IP
Rankings
My creationsFavoritesHistory

Text-game turn · Loading rules…

Before Day 100

Interactive fiction · Choices and verification; no random checks

Before Day 100

DRAMAFORK / Interactive fiction

Before Day 100

A misdelivered letter, seven pivotal dates, and a handover of records one hundred days later.

You have been tasked with organizing the old post office with paper conservator Shen Zhixu. The receipt ledger says it was signed for in person, but all that remains in the cabinet is a photograph of the envelope.

Genre
Mystery · Interpersonal choices
Challenge
Choices and verification; no random checks
Story format
A complete short story in seven key scenes
01 / STORY

Game introduction

An interactive experience built around reading and choosing your next action. Explore at your own pace and interact with the story's world.

How the story unfolds
Story progression
Starting choices
Confirm the identity and starting choices offered by this work. These describe how you enter the story; there is no single required play style.

Story themes

  • 100-day countdown
  • Letters
  • Promises
  • Original short story
02 / PLAY

How you play

Move through the story by making decisions in the current scene. Pay attention to what is known, which actions are available and what has changed after a choice. You do not need to plan the whole story in advance: start with the situation in front of you.

01

Write your next move

Select a suggested action or describe what you want to attempt. State an action and its intent, not a guaranteed result; then wait for the response before deciding again.

02

Actions for the current situation

The available choices are your starting point. An action can have requirements, costs or a different result from what you expected; read the current feedback before trying the next move.

03

Follow the consequences

Read the new scene and updated status together. Check the current objective and any changes before committing to another action, so each turn follows from the last.

04

Explore from a checkpoint

This work supports checkpoints. Use a checkpoint when the save controls offer one, and branch from it to try another route without replacing your original progress.

From your first move to the next scene

  1. Create your player

    Confirm the identity and starting choices offered by this work. These describe how you enter the story; there is no single required play style.

  2. Read the situation

    Read the current scene, status and available actions. Distinguish information the story has given you from assumptions you have not checked.

  3. Choose your next move

    Select a suggested action or describe what you want to attempt. State an action and its intent, not a guaranteed result; then wait for the response before deciding again.

  4. Review what changed

    Read the new scene and updated status together. Check the current objective and any changes before committing to another action, so each turn follows from the last.

Before you begin

  1. Confirm this work's starting identity and conditions, then read the opening scene.
  2. Check the current status, objective and action requirements before deciding.
  3. Free input describes an attempted action; it does not guarantee rewards or success.
  4. When comparing routes, use the checkpoint and branch controls offered by this work.

Creator introduction

Fruit

Sprout creatorLv.1

No biography yet.

Works
15
Followers
0
Following
0
View creator profile
READ / MAKE

Guides and making-of notes

Browse the article archive
Interactive Narrative · 11 min

How to Write a Hundred-Day Countdown Story: Turning Lies into Promise Debt

Using an original story set in an old post office, break a lie down into a statement, the person affected, evidence, and a remedy. Learn to use key dates to change the choices available, and give public correction, limited repair, and apparent resolution distinct endings.

Interactive Game Basics · 15 min

Interactive Game, Interactive Story, and Interactive Fiction: What Players Do

Text, video, and images tell you how content is presented, but not what players do. Four versions of one fictional museum distinguish reading controls, story participation, and rule-based tasks. An observation card describes how they overlap.

Interactive Game Basics · 13 min

Does an Interactive Game Need Choice Buttons? Compare Three Input Methods

Choosing a line, typing an action and manipulating objects can all express the intent to collect a letter. A comparison card shows what each accepts and distinguishes successful input from successful action.

Getting started · 13 min

Three Species Are Colliding: The Boundaries Between Interactive Film Games, Text Games, and Character IP Are Dissolving

Interactive film games, text games, and character IP are rapidly converging under the influence of generative AI and changing user experience demands. This article examines their differences, crossover cases, product matrix strategies, and the possible future form of seamless interactive storytelling.